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I am currently looking for a new position.
History
August 2007 to August 2008. Technical Producer at BreakAway for the mosbe Serius Game engine and tools
From December 2005 through January 2007, I was a Producer for GameHouse in the mobile group.
GameHouse is a subsidiary of Realnetworks. I expanded the post-production team through hiring
and through process development and implementation.
Through May, 2002, I was the Development Manager at Device Guys, a subsidiary of Conexant. I managed the development team of about fifteen engineers, the QA Team of four including one QA manager, and the project management team of one.
From July 1996 to May 1999 I worked at Monolith Productions in Kirkland, WA. I was Director
of External Development. I was responsible for all external products (six in the 1999
year alone). In the past at Monolith I was Product Manager for Blood and a couple of other projects.
Before that, I worked at Microsoft. I worked
there for almost nine years. (Man, time flies.). I worked in the Multimedia Division
and helped write the first multimedia drivers and interfaces for Windows. I moved
out of programming and into management. There I worked on the file formats and data
specifications and worked Developer Relations (before there was a Developer Relations
Group at MSFT) including running the Video for Windows Betas.
When I first started at MSFT, I worked in the CD-ROM Division on
Microsoft's first CD-ROM product, Bookshelf. I then worked on the next couple of
CD-ROM products, Programmer's Library, StatPack and Small Business Consultant.
I worked on many projects at Microsoft including creating the
multimedia extensions to Windows. My final projects included working on Interactive TV and
Consumer Appliances. |