Working with a Big Publisher

11/11/98


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Table of Contents

Working with a Big Publisher

Who?

How does a Game get Published?

A Typical Development Budget

Setting up the Relationship

Blood Relationship

Monolith External Product Relationships

Setting Expectations

Blood 2 Example Milestones

Delivering the Goods

Q

Contracts, Lawyers and other Evils

Agreements

Contract Basics

Definitions Section

Contract Example

Delivery + Acceptance

Contract Example

License Grants

Contract Example

Royalties

Contract Example

Warrants

Contract Example

Termination

Contract Example

Exhibits

Examples

Misc. Contract Items

Common Terms in Game Contracts

Q?

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PPT Slide

Author: Matt Saettler

Email: matts@lith.com

Home Page: http://www.saettler.com

Other information:
Presented at the Seattle mini-CGDC on 11/10/98

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