Working with a Big Publisher
Who?
How does a Game get Published?
A Typical Development Budget
Setting up the Relationship
Blood Relationship
Monolith External Product Relationships
Setting Expectations
Blood 2 Example Milestones
Delivering the Goods
Q
Contracts, Lawyers and other Evils
Agreements
Contract Basics
Definitions Section
Contract Example
Delivery + Acceptance
License Grants
Royalties
Warrants
Termination
Exhibits
Examples
Misc. Contract Items
Common Terms in Game Contracts
Q?
PPT Slide
Email: matts@lith.com
Home Page: http://www.saettler.com
Other information: Presented at the Seattle mini-CGDC on 11/10/98
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